Currently, Tom is working on a project aiming to expand accessibility provisions in the festival and wider events sector through the use of immersive technologies.
Tom is a seasoned Creative Technologist, blending eight years of hands-on experience and research in immersive technology with keen expertise in audio and event production. His academic research into modern game engines and hybrid event technology underpins his nuanced approach to creating interactive and engaging virtual environments. Externally, Tom’s career traverses the live events industry and extends into installation works, sound design, mixing, and editing in film, TV, and commercial video.
BA Sound & Music Production, BA Music Business, BA Digital Media, MSc Sound & Music Production
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As a continuation of his master’s, Tom is currently conducting research into the use of immersive technologies, spatial sound and mixed reality to expand accessibility provisions at large scale events and festivals.