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Daryl Jones

Lecturer In Games Programming

My specialism is gameplay programming and developing with rapid workflows. My objective is to instil game programmers with an understanding for design that they can implement into their mechanics, systems and games.

Biography

I teach gameplay programming and production modules. My work is centred on the development of products using Unity, and supporting programmers in expanding their skill-sets and capabilities as developers.

I run and supervise our Games Research Team of placement students who work with external clients to build bespoke products and installations.

Qualifications

  • PGCAP (ongoing)
  • Diploma in Education and Training
  • BSc Hons Digital Art and Technology (Game Design)

Teaching & Research

Teaching

  • Programming & Mathematics (CT4101)
  • Game Engine Scripting (CT4026)
  • Games Production (CT4005)
  • Game Engine Programming (CT5009)
  • Experimental Games (CT5051)
  • Graphics Programming with Shaders (CT6025)
  • Individual Research Project (CT6007)
  • Advanced Group Production (CT6008)